SIGGRAPH Mobile

Inspired by SIGGRAPH Asia 2011's popular Symposium on Apps, this new program presents the latest advances in mobile technologies.

In just a few years, smartphones, tablets, and handheld game devices have evolved beyond text, voice, music, news, and simple contests. Now, they combine serious graphics hardware with very cool software, good cameras, full-color screens, and high-resolution sensors that deliver precision space-time data everywhere in the world.

The computer in your pocket or purse or lightweight bag is more powerful than the IRIS Indigo (code name: Hollywood) high-end SGI workstation introduced at SIGGRAPH 91. The Indigo looked like a large roll-on suitcase. The entry-level price was $US 8,000.

What's next? In talks, workshops, and demonstrations, SIGGRAPH Mobile explores what's possible, and when, for computers that can remain in their bags at security checkpoints.

Understanding Mobile Graphics - GPUs and Platforms

Saving the Planet, One Handset at a Time: Designing Low-Power, Low-Bandwidth GPUs
Thomas J. Olson
Abstract: (pdf)

Unity: iOS and Android - Cross Platform Challenges and Solutions
Renaldas Zioma, Aras Pranckevičius
Abstract: (pdf)
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Mobile Graphics - Hardware and Software Techniques

Advancing Dynamic Lighting on Mobile
Sam Martin, Matt Wash
Abstract: (pdf)

Novel approaches for GPU Performance Analysis
Karthik Hariharakrishnan
Abstract: (pdf)

Mobile Applications – In Your Hand and On the Road

Mobile Augmented Reality in Advertising: the TineMelk AR app - a case study
Kim Baumann Larsen, Tuck Siver, David Jones
Abstract: (pdf)
Auxiliary Material: (mpg)

Auto(mobile): Mobile Visual Interfaces for the Road
Frederik Wiehr, Vidya Setlur, Alark Joshi
Abstract: (pdf)